# Celeste Valentin
> Centaur bounty hunter and unarmed brawler. Lilly Pallywally's preferred mount. Grapples first, asks questions later.
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## Visual Canon
![[Reference/Campaign/Characters/Assets/Celeste Valentin — Visual Reference.png]]
**Appearance confirmed by Aaron's reference image on 2026-08-23:** Celeste has a recognizable blonde human face, long windblown blonde hair, a powerful brown equine body, and a long blonde tail. Her fitted plate armor is blackened steel with articulated gauntlets and centaur-body barding; she wears a dark leather riding saddle. Keep her hands empty in combat art—her signature weapons remain her fists and hooves.
This image is the authoritative identity and baseline-design reference for future Celeste artwork. Background scenery in the reference is not a campaign-location lock.
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## Character Info
| Field | Value |
|---|---|
| Race | Centaur |
| Class | Champion Fighter 11 |
| Background | Outlander (Bounty Hunter) |
| Alignment | Chaotic Neutral |
| Player | Gabe (Gabriel) |
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## Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 19 (+4) | 7 (-2) | 11 (+0) | 11 (+0) |
**Proficiency Bonus:** +4
**AC:** 16 | **HP:** 93 | **Initiative:** +1
**Passive Perception:** 14
**Speed:** 40 ft.
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## Saving Throws
STR +8 ✦ | DEX +1 | CON +7 ✦ | INT -2 | WIS +0 | CHA +0
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## Skills
| Skill | Mod |
|---|---|
| Acrobatics (Dex) | +5 ✦ |
| Athletics (Str) | +8 ✦ |
| Nature (Int) | +2 ✦ |
| Perception (Wis) | +4 ✦ |
| Survival (Wis) | +4 ✦ |
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## Attacks
| Name | Attack | Damage |
|---|---|---|
| Hooves | +8 | 1d6+4 Bludgeoning |
| Hooves (empty hands) | +8 | 1d8+4 Bludgeoning |
| Unarmed Strike | +8 | 1d6+4 Bludgeoning |
| Unarmed Strike (two hands) | +8 | 1d8+4 Bludgeoning |
| Handaxe | +8 | 1d6+4 Slashing |
| Second Wind | — | 1d10+11 HP regained |
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## Features & Traits
**Racial (Centaur):** Charge (move 30 ft. toward target, bonus action attack for +2d6 damage), Equine Build (counts as Large for carrying capacity; climb speed is halved), Hooves (unarmed strike 1d6), Natural Affinity (proficiency in one nature-related skill)
**Class:**
- Fighting Style: Unarmed Fighting (unarmed strikes deal 1d6; if both hands free, 1d8)
- Fighting Style: Blind Fighting (blindsight 10 ft.) *(additional style from level 10)*
- Second Wind (1/short rest)
- Action Surge (1/short rest)
- Extra Attack (3 attacks at 11th level)
- Indomitable (1/long rest — reroll a failed save)
- Remarkable Athlete (+half proficiency to STR/DEX/CON checks not already proficient; running long jump +STR mod)
- Martial Versatility
- Additional Fighting Style
**Feats:** Mobile (+10 speed, no opportunity attacks after Dash or hitting a target), Grappler (advantage on attacks vs. grappled creatures; can pin), Tavern Brawler (proficiency in improvised weapons; unarmed strikes use d4 minimum; grapple as bonus action)
**Background:** Wanderer (excellent memory for terrain; can find food/water for self and up to 5 others)
---
## Magic Items
| Item | Notes |
|---|---|
| Saddle of the Cavalier | Worn; prevents being dismounted without consent |
| Horseshoes of Speed | +30 ft. speed |
| Insignia of Claws | Unarmed strikes count as magical, +1 to attack and damage |
| Goggles of Night | Darkvision 60 ft.; Casanova infused Enlarge/Reduce into these session 2026-07-08 — Celeste can self-enlarge to grapple larger creatures (10 charges before re-infusing) |
| Ring of Free Action | Revealed session 2026-07-01 |
---
## Equipment
| Item | Notes |
|---|---|
| Plate Armor | Worn |
| 2× Handaxe | |
| Spear (improvised) | |
| Sling (improvised) | |
| Javelin (improvised) | |
| Hunting Trap | |
**Weapon-use clarification (confirmed 2026-08-04):** Celeste only uses her fists and hooves as weapons. The manufactured weapons above are carried inventory, not part of her active combat style or visual kit.
---
## Inventory (from sessions)
| Item | Notes |
|---|---|
| Soul Coin (Rage) | Carries intense rage; felt in 2026-06-04 session |
| Soul Coin (Horror) | Felt abject terror when retrieved; 2026-06-24 session |
---
## Languages & Proficiencies
**Languages:** Common, Dwarvish, Infernal, Sylvan
**Armor:** All armor, shields
**Weapons:** Martial, Simple, Improvised
---
## Notes
- Serves as Lilly Pallywally's mount; enlarged by Dr. Herbert Who for battlefield control
- Grappled and held the horned devil (session 3) and both chain devils (sessions 3–4)
- Pulled a lever on the infernal machine in session 4 — caused a massive explosion and alerted the approaching fortress
- Took burns plunging her hand into the burning well bucket to retrieve a soul coin (session 2)
- Driven by wanderlust; does everything for family; overexerts herself as a flaw
- **Session 2026-07-01:** Mobile-feat hit-and-run flurries against both goristros all fight — took zero damage; Saddle of the Cavalier forced disadvantage on attacks against her; Tavern Brawler "grapple" on a Huge demon ruled a very firm hug; revealed her Ring of Free Action.
- **Session 2026-07-08:** Charge-kick-punch combo for ~44 damage against the surviving goristro; Interception softened its return swing; failed the follow-up Strength save but only went prone; shook hands to seal the deal with the devil Rex; received an Enhanced Defense infusion and a stored Enlarge/Reduce charge in her goggles from Casanova.
- **Session 2026-07-15:** Let Dr. Herbert Who polymorph her into a horned devil and ran the entire disguise gambit that got the party past the War-Slough sentries — posed as an "advance guard" for reinforcements, carried Lilly as a fake prisoner, talked the guards into standing down, all without a fight.
- **Session 2026-07-22:** Fought the demon swarm still in her borrowed horned devil form, carried Lilly through the clearing fight, then grappled and burned down a corpse worm despite taking a diseased bite from it; a corpse worm coughed up a severed devil leg believed to belong to Jack, a devil who served alongside her during her own time as a devil.
- **Session 2026-07-29:** Argued successfully for leaving the Canyon Trove's wailing worms alone, proposed *locate object* as a search shortcut (it failed against the Slough's chaotic magic), and searched the boneyard for Jack's body without finding anything identifiable. In combat she charged the ten-foot nalfeshnee Lurr, punched him, **successfully grappled him**, and kicked him for 21 — what Tahara called "a straight-up kangaroo mugging" — then galloped the length of the canyon during the chase for another 8.
- **Session 2026-08-12:** Punched Lurr twice and grappled him again during his final round. A flesh warp lengthened one of her four legs and reduced her speed by 10 feet; during the shredwing ambush she repeatedly tried to grapple Lilly's attacker, threw her black axe at the fiend merged with Tahara, and ended with another grapple readied beneath the canyon shelf.
- **Session 2026-08-19:** Ended the shredwing's mobility for good — stepped up, punched, secured a **Tavern Brawler grapple**, and kicked it for 26 with her warped long leg, successfully arguing the mismatched limb should grant *more* reach, not less. It never broke free. Named the fiend **"pee hole."** Out of combat she supplied the rules assist that mattered: the ritual tag adds a flat ten minutes, not ten per level, which let both clerics cast Prayer of Healing for free. Failed one Slough save (total 1). Volunteered to give up her long rest to stand watch over the camp, and only got to sleep because [[Reference/Campaign/Characters/Lilly Pallywally|Lilly Pallywally]] remembered **Alarm**. Rolled initiative for the hezrou fight with a +1d8 buff from Lilly; her turn in round one is unconfirmed — check the Roll20 tracker.
- **Session 2026-09-03:** Grappled a hezrou, dragged it into the line, beat it with kicks and elbows, and **snapped its neck** — *"the light leaves his eyes."* Carried NPC-Lilly in her saddle. **New flesh warp: brittle bones — vulnerability to bludgeoning, piercing and slashing** (on top of the −10 ft leg). Her top priority for Remove Curse; switching from grapple to hit-and-run until cured.
- **Session 2026-09-10:** Now suffering from **brittle bones** (flesh warp from 2026-09-03: vulnerability to B/P/S). Relayed that the party's flesh warps can be cured with **Remove Curse**. Long-jumped off the ledge carrying Tahara, stepped straight into an ichor pool to punch a hezrou and **passed** the Constitution save against a new flesh warp, then ran 70 ft of punches, charge and hoof strikes. A hezrou crit to her front leg was reduced to 4 damage by Tahara's Sentinel and Lilly's Interception.
- **Session 2026-09-17:** Carried Lilly 50 ft into range, then fought on fragile bones — *"Broken hands are no problem for Celeste."* Stomped the greased barlgura, and on her second turn landed a critical left cross and a sidekick for roughly 70 damage in one turn, plus two hits on the barlgura concentrating on Phantasmal Force. ⚠️ Someone flagged forgotten vulnerability damage for next session — confirm what it applies to.