# Random Temptations (d12)
Each character should be tempted at least a few times across the adventure. Roll d12 for random placement, or see [[Placed Temptations by Layer]] for location-specific temptations.
| d12 | Sin | Temptation |
|-----|-----|-----------|
| 1 | Anger | The Cultists (Knowledge) — 10 fanatics heading to destroy something meaningful |
| 2 | Anger | Vengeance is Yours (Roleplaying) — 100 gp for horned devil to deliver dead enemy's soul |
| 3 | Murder | A View to a Kill (Roleplaying) — corruption devil shows mirror with NPC + unseen assassin |
| 4 | Greed | Box of Treats (Power) — transparent box with rare/very rare items; needs good creature's blood to open |
| 5 | Greed | A Head for Knowledge (Knowledge) — Skull of Selfish Knowledge |
| 6 | Jealousy | Anything You Can Do (Knowledge) — Ring of the Copycat |
| 7 | Jealousy | Credit Where Credit is Due (Roleplaying) — bard singing exploits, crediting wrong person |
| 8 | Betrayal | What is Rightfully Mine (Roleplaying) — fake evidence of superior title |
| 9 | Oppression | The Angry Djinni (Power) — bound djinni for 500 gp; can't be freed; causes barge damage if left behind |
| 10 | Harm | Non-Lethal Weapon (Power) — Weapon of Agonizing Paralysis |
| 11 | Harm | A Torturer in Hell (Roleplaying) — past enemy being tormented; offer to wield the lash |
| 12 | Pride | Taking Pride in Your Work (Roleplaying) — Pride Points gained by hurting non-evil creatures |
> **Corruption Mechanic:** Each temptation accepted grants +2 Corruption Points. See [[Appendix E — Corruption]].