# Random Temptations (d12) Each character should be tempted at least a few times across the adventure. Roll d12 for random placement, or see [[Placed Temptations by Layer]] for location-specific temptations. | d12 | Sin | Temptation | |-----|-----|-----------| | 1 | Anger | The Cultists (Knowledge) — 10 fanatics heading to destroy something meaningful | | 2 | Anger | Vengeance is Yours (Roleplaying) — 100 gp for horned devil to deliver dead enemy's soul | | 3 | Murder | A View to a Kill (Roleplaying) — corruption devil shows mirror with NPC + unseen assassin | | 4 | Greed | Box of Treats (Power) — transparent box with rare/very rare items; needs good creature's blood to open | | 5 | Greed | A Head for Knowledge (Knowledge) — Skull of Selfish Knowledge | | 6 | Jealousy | Anything You Can Do (Knowledge) — Ring of the Copycat | | 7 | Jealousy | Credit Where Credit is Due (Roleplaying) — bard singing exploits, crediting wrong person | | 8 | Betrayal | What is Rightfully Mine (Roleplaying) — fake evidence of superior title | | 9 | Oppression | The Angry Djinni (Power) — bound djinni for 500 gp; can't be freed; causes barge damage if left behind | | 10 | Harm | Non-Lethal Weapon (Power) — Weapon of Agonizing Paralysis | | 11 | Harm | A Torturer in Hell (Roleplaying) — past enemy being tormented; offer to wield the lash | | 12 | Pride | Taking Pride in Your Work (Roleplaying) — Pride Points gained by hurting non-evil creatures | > **Corruption Mechanic:** Each temptation accepted grants +2 Corruption Points. See [[Appendix E — Corruption]].