# π©Έ Lost Souls β Choose Your Soul
> *"Asmodeus never takes a soul by force. He waits until you offer it freely β then makes certain you never stop paying."*
Each of you is descended into the Nine Hells for one reason: someone you love had their soul taken. Before play begins, **each player chooses one soul** from the list below. That choice determines where in the Nine Hells your story leads.
When you find your soul's **phylactery**, you carry it with you for the rest of the journey β and the soul inside can speak to you, advise you, and even argue with you. It also grants you a **gameplay benefit** while in your possession.
Only Asmodeus can break the contract. Getting him to do so is the point.
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## π How to Choose
1. Read the soul descriptions below
2. Pick the one that fits your character's backstory
3. Note the **sin**, **location**, and **phylactery benefit** β these define your personal arc
4. No two players need to choose the same soul
> **Souls of the Damned:** If you'd prefer your *own* soul to be at stake rather than a loved one's, ask your DM about the Souls of the Damned option.
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## π₯ Lost Souls β Full Table
| Soul | Relationship | Sin | Phylactery Location | Layer | Phylactery Benefit |
|------|-------------|-----|-------------------|-------|-------------------|
| **Brother** | Sibling | Anger | The War-Slough | Avernus (1) | Once per turn on your first attack, you may attack recklessly β advantage on Strength melee attacks, but attacks against you also have advantage until your next turn. |
| **The Queen** | *(Soul of the Damned)* | Jealousy | The War-Slough | Avernus (1) | β |
| **Bounty** | Client / Target | Murder | The Agora of Floating Knives | Dis (2) | When you miss with a melee weapon attack, you may choose to hit instead. Once per long rest. |
| **The Chosen One** | *(Soul of the Damned)* | Pride | The Agora of Floating Knives | Dis (2) | β |
| **Patricide** | *(Soul of the Damned)* | Murder | The Agora of Floating Knives | Dis (2) | β |
| **Father** | Parent | Greed | The Ineffable Trove | Minauros (3) | After rolling an attack, ability check, or saving throw, you may roll an additional d20 and choose which result to use. Once per long rest. |
| **The Infinite Treasure** | *(Soul of the Damned)* | Greed | The Ineffable Trove | Minauros (3) | β |
| **Sister** | Sibling | Jealousy | The Elemental Preserve | Phlegethos (4) | You are immune to the Frightened condition while carrying this phylactery. |
| **The Furnace** | *(Soul of the Damned)* | Anger | The Elemental Preserve | Phlegethos (4) | β |
| **Business Partner** | Colleague / Rival | Betrayal | The Chasm of Found Things | Stygia (5) | You have advantage on saving throws against illusion spells and effects that would cause the Charmed condition. |
| **The Oathbreaker** | *(Soul of the Damned)* | Betrayal | The Chasm of Found Things | Stygia (5) | β |
| **Mentor** | Teacher / Master | Oppression | The Sign of the Hag's Arms | Malbolge (6) | You gain a +1 bonus to AC and all saving throws. |
| **Mother** | Parent | Pride | The Sign of the Hag's Arms | Malbolge (6) | After each long rest, roll a d20 and record the result. You may replace any attack roll, saving throw, or ability check (yours or a creature you can see) with this roll β declared before the roll is made. Lost if unused when you next long rest. |
| **The Heartless Master** | *(Soul of the Damned)* | Oppression | The Sign of the Hag's Arms | Malbolge (6) | β |
| **Spouse / True Love** | Partner | Deceit | The Eye Market | Maladomini (7) | You have advantage on saving throws against spells and other magical effects. |
| **The Great Con** | *(Soul of the Damned)* | Deceit | The Eye Market | Maladomini (7) | β |
| **Student** | ProtΓ©gΓ© | Harm | The Sorrow Mine | Cania (8) | As a bonus action, heal a number of hit points equal to twice your level. Once per long rest. |
| **The Merciless** | *(Soul of the Damned)* | Harm | The Sorrow Mine | Cania (8) | β |
| **Childhood Friend** | Friend | Sinless | *Assigned by DM* | Varies | You have advantage on Wisdom and Charisma saving throws. |
> *Souls of the Damned (italicised) are options for players who want their character's own soul at stake. They do not provide a phylactery benefit but carry other narrative weight. Ask your DM.*
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## πΊοΈ Where Each Soul Is Found
```
Layer 1 β Avernus β The War-Slough β Brother, The Queen
Layer 2 β Dis β The Agora of Floating Knives β Bounty, The Chosen One, Patricide
Layer 3 β Minauros β The Ineffable Trove β Father, The Infinite Treasure
Layer 4 β Phlegethos β The Elemental Preserve β Sister, The Furnace
Layer 5 β Stygia β The Chasm of Found Things β Business Partner, The Oathbreaker
Layer 6 β Malbolge β The Sign of the Hag's Armsβ Mentor, Mother, The Heartless Master
Layer 7 β Maladomini β The Eye Market β Spouse/True Love, The Great Con
Layer 8 β Cania β The Sorrow Mine β Student, The Merciless
```
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## β οΈ Important Rules
- **You must carry the phylactery** for the rest of the adventure once recovered. It cannot be left behind.
- **Only Asmodeus** can break the infernal contract binding a soul. Destroying the phylactery destroys the soul permanently.
- **Lost souls can speak** β once recovered, the soul inside the phylactery can communicate with you. They may not always be grateful.
- **Childhood Friend** has no fixed location β the DM will assign them to whichever soul location was not chosen by another player.