# Unit-NULL
> Warforged paladin of redemption. Judges by actions, not words. Protects those who cannot protect themselves — even while chained.
---
## Character Info
| Field | Value |
|---|---|
| Race | Warforged |
| Class | Oath of Redemption Paladin 11 |
| Background | Inheritor |
| Alignment | Neutral |
| Player | Jess |
---
## Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) |
**Proficiency Bonus:** +4
**AC:** 17 | **HP:** 142 | **Initiative:** -1
**Passive Perception:** 9
**Speed:** 30 ft.
---
## Saving Throws
STR +7 ✦ | DEX -1 | CON +7 ✦ | INT +3 | WIS -1 | CHA +8 ✦
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## Skills
| Skill | Mod |
|---|---|
| Athletics (Str) | +7 ✦ |
| Deception (Cha) | +4 |
| Intimidation (Cha) | +8 ✦ |
| Performance (Cha) | +4 |
| Persuasion (Cha) | +8 ✦ |
| Survival (Wis) | +3 ✦ |
---
## Attacks
| Name | Attack | Damage |
|---|---|---|
| Shortsword | +7 | 1d6+3 Piercing |
| Javelin | +7 | 1d6+3 Piercing |
| Cure Wounds | — | 1d8+4 Healing |
| Word of Radiance | DC 16 | 3d6 Radiant |
| Sleep | — | 5d8 Hit Points affected |
| Thunderous Smite | DC 18 | 2d6 Thunder |
| Prayer of Healing | — | 2d8+4 Healing |
---
## Spellcasting
**Ability:** Charisma | **Save DC:** 16 | **Attack:** +7
**Oath Spells (Redemption):** Sanctuary, Sleep, Calm Emotions, Hold Person, Counterspell, Hypnotic Pattern, Otiluke's Resilient Sphere, Stoneskin, Hold Monster, Wall of Force
---
## Features & Traits
**Racial (Warforged):** Constructed Resilience (advantage on saves vs. poison, resistance to poison, immunity to disease, no need to eat/drink/breathe, immune to sleep magic), Sentry's Rest (6 hr. inactive rest; remain conscious), Integrated Protection (+1 AC, armor cannot be removed), Specialized Design (one skill and tool proficiency)
**Class:**
- Lay on Hands (55 HP pool)
- Divine Sense (5/long rest)
- Divine Smite
- Fighting Style: Blessed Warrior (learn two Cleric cantrips)
- Extra Attack
- Aura of Protection (+3 CHA mod to saves within 10 ft.)
- Channel Divinity: Emissary of Peace (+5 to Persuasion checks for 10 min.) / Rebuke the Violent (2/short rest)
- Divine Health (immune to disease)
- Harness Divine Power
- Martial Versatility
- Tenets of Redemption
**Background:** Inheritance (a tattoo or other marking tied to a past life or purpose)
---
## Equipment
| Item | Notes |
|---|---|
| Shield | |
| Shortsword | |
| Javelin | |
| Holy Symbol | |
| Your Inheritance | |
| Traveler's Clothes | |
| Playing Card Set | |
**Currency:** 615 gp
---
## Languages & Proficiencies
**Languages:** Celestial, Common, Infernal
**Tools:** Dice Set, Smith's Tools
**Armor:** All armor, shields
**Weapons:** Martial, Simple
---
## Notes
- Executes disabled enemies efficiently; executed tangled chain devil (session 4)
- Was grappled and chained for much of sessions 3–4; broke free and landed consecutive divine smites to severely wound the chain devil
- Triggered acid coin trap with Damon Charles; healed by Damon Charles afterward (session 4)
- 615 gp on hand — largest liquid gold in party
- Flaw: convinced of the significance of their destiny; blind to shortcomings and risk of failure