# Unit-NULL > Warforged paladin of redemption. Judges by actions, not words. Protects those who cannot protect themselves — even while chained. --- ## Character Info | Field | Value | |---|---| | Race | Warforged | | Class | Oath of Redemption Paladin 11 | | Background | Inheritor | | Alignment | Neutral | | Player | Jess | --- ## Ability Scores | STR | DEX | CON | INT | WIS | CHA | |---|---|---|---|---|---| | 21 (+5) | 8 (-1) | 16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | **Proficiency Bonus:** +4 **AC:** 17 | **HP:** 142 | **Initiative:** -1 **Passive Perception:** 9 **Speed:** 30 ft. --- ## Saving Throws STR +7 ✦ | DEX -1 | CON +7 ✦ | INT +3 | WIS -1 | CHA +8 ✦ --- ## Skills | Skill | Mod | |---|---| | Athletics (Str) | +7 ✦ | | Deception (Cha) | +4 | | Intimidation (Cha) | +8 ✦ | | Performance (Cha) | +4 | | Persuasion (Cha) | +8 ✦ | | Survival (Wis) | +3 ✦ | --- ## Attacks | Name | Attack | Damage | |---|---|---| | Shortsword | +7 | 1d6+3 Piercing | | Javelin | +7 | 1d6+3 Piercing | | Cure Wounds | — | 1d8+4 Healing | | Word of Radiance | DC 16 | 3d6 Radiant | | Sleep | — | 5d8 Hit Points affected | | Thunderous Smite | DC 18 | 2d6 Thunder | | Prayer of Healing | — | 2d8+4 Healing | --- ## Spellcasting **Ability:** Charisma | **Save DC:** 16 | **Attack:** +7 **Oath Spells (Redemption):** Sanctuary, Sleep, Calm Emotions, Hold Person, Counterspell, Hypnotic Pattern, Otiluke's Resilient Sphere, Stoneskin, Hold Monster, Wall of Force --- ## Features & Traits **Racial (Warforged):** Constructed Resilience (advantage on saves vs. poison, resistance to poison, immunity to disease, no need to eat/drink/breathe, immune to sleep magic), Sentry's Rest (6 hr. inactive rest; remain conscious), Integrated Protection (+1 AC, armor cannot be removed), Specialized Design (one skill and tool proficiency) **Class:** - Lay on Hands (55 HP pool) - Divine Sense (5/long rest) - Divine Smite - Fighting Style: Blessed Warrior (learn two Cleric cantrips) - Extra Attack - Aura of Protection (+3 CHA mod to saves within 10 ft.) - Channel Divinity: Emissary of Peace (+5 to Persuasion checks for 10 min.) / Rebuke the Violent (2/short rest) - Divine Health (immune to disease) - Harness Divine Power - Martial Versatility - Tenets of Redemption **Background:** Inheritance (a tattoo or other marking tied to a past life or purpose) --- ## Equipment | Item | Notes | |---|---| | Shield | | | Shortsword | | | Javelin | | | Holy Symbol | | | Your Inheritance | | | Traveler's Clothes | | | Playing Card Set | | **Currency:** 615 gp --- ## Languages & Proficiencies **Languages:** Celestial, Common, Infernal **Tools:** Dice Set, Smith's Tools **Armor:** All armor, shields **Weapons:** Martial, Simple --- ## Notes - Executes disabled enemies efficiently; executed tangled chain devil (session 4) - Was grappled and chained for much of sessions 3–4; broke free and landed consecutive divine smites to severely wound the chain devil - Triggered acid coin trap with Damon Charles; healed by Damon Charles afterward (session 4) - 615 gp on hand — largest liquid gold in party - Flaw: convinced of the significance of their destiny; blind to shortcomings and risk of failure