# Dr. Herbert Who
> Owlin transmutation wizard. Aerial scout and battlefield controller. Gives people and things new shapes — sometimes useful, sometimes explosive.
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## Character Info
| Field | Value |
|---|---|
| Race | Owlin |
| Class | School of Transmutation Wizard 11 |
| Background | Outlander (Pilgrim) |
| Alignment | Neutral Good |
| Player | Tommy |
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## Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 20 (+5) | 16 (+3) | 11 (+0) |
**Proficiency Bonus:** +4
**AC:** 10 (+ Mage Armor if active) | **HP:** 71 | **Initiative:** +0
**Passive Perception:** 13
**Speed:** 25 ft. / Fly 30 ft.
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## Saving Throws
STR -1 | DEX +0 | CON +2 | INT +9 ✦ | WIS +7 ✦ | CHA +0
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## Skills
| Skill | Mod |
|---|---|
| Animal Handling (Wis) | +3 |
| Arcana (Int) | +9 ✦ |
| Athletics (Str) | +3 ✦ |
| History (Int) | +9 ✦ |
| Insight (Wis) | +3 |
| Investigation (Int) | +5 ✦ |
| Medicine (Wis) | +3 |
| Nature (Int) | +5 ✦ |
| Perception (Wis) | +3 |
| Religion (Int) | +5 ✦ |
| Stealth (Dex) | +4 ✦ |
| Survival (Wis) | +7 ✦ |
---
## Attacks
| Name | Attack | Damage |
|---|---|---|
| Fire Bolt | +9 | 3d10 Fire |
| Frostbite | DC 17 | 3d6 Cold |
| Magic Missile | — | 1d4+1 Force (×3) |
| Fireball | DC 17 | 8d6 Fire |
| Dragon's Breath | DC 17 | 3d6 (see text) |
| Absorb Elements | — | 1d6 (see text) |
| Sleep | — | 5d8 Hit Points affected |
| Quarterstaff (one-hand) | +3 | 1d6-1 Bludgeoning |
| Quarterstaff (two-hand) | +3 | 1d8-1 Bludgeoning |
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## Spellcasting
**Ability:** Intelligence | **Save DC:** 17 | **Attack:** +9
**Arcane Recovery:** Recover spell slots totaling up to 6 levels on short rest (1/day)
**Notable spells:** Enlarge/Reduce, Haste, Fly, Polymorph, Transmute Rock, Wall of Stone, Disintegrate
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## Features & Traits
**Racial (Owlin):** Flight (30 ft. fly speed), Silent Feathers (proficiency in Stealth), Darkvision 120 ft.
**Class:**
- Ritual Casting
- Arcane Recovery (recover up to 6 spell slot levels 1/day on short rest)
- Transmutation Savant (copy transmutation spells at half cost/time)
- Minor Alchemy (transmute small amounts of material for 1 hour)
- Transmuter's Stone (carry a stone granting one of: darkvision, +10 speed, proficiency in CON saves, or resistance to one damage type)
- Shapechanger (cast polymorph on self 1/short rest without a spell slot)
- Cantrip Formulas (change a cantrip on a short rest)
- Keen Mind (always know N/S/E/W and time of day; perfect recall of anything seen/heard in past month)
**Background:** Wanderer (excellent memory for terrain; find food and fresh water for up to 5 people)
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## Equipment
| Item | Notes |
|---|---|
| Quarterstaff | |
| Staff | |
| Spellbook | |
| Component Pouch | |
| Scholar's Pack | |
| Hunting Trap | |
| Traveler's Clothes | |
| Trophy from animal killed | |
| Belt Pouch | |
**Currency:** 1 cp, 9 sp
---
## Languages & Proficiencies
**Languages:** Common, Dwarvish, Elvish
**Tools:** Bagpipes
**Weapons:** Dagger, Dart, Light Crossbow, Quarterstaff, Sling
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## Notes
- Primary battlefield role: aerial scout, support, and control (Enlarge on Celeste Valentin was a key tactical play in sessions 3–4)
- Harvested devil's bile from the horned devil corpse (session 4)
- Found and handed a spellbook and Scroll of Infernal Invisibility to himself from the murder bus (session 2)
- Took a poisoning hit from the Green Abishai in session 2; stood on a train roof and used necromancy to damage it despite resistance
- Flaw: nurses silent resentment toward anyone who has wronged him and remembers every insult