# Dr. Herbert Who > Owlin transmutation wizard. Aerial scout and battlefield controller. Gives people and things new shapes — sometimes useful, sometimes explosive. --- ## Character Info | Field | Value | |---|---| | Race | Owlin | | Class | School of Transmutation Wizard 11 | | Background | Outlander (Pilgrim) | | Alignment | Neutral Good | | Player | Tommy | --- ## Ability Scores | STR | DEX | CON | INT | WIS | CHA | |---|---|---|---|---|---| | 9 (-1) | 11 (+0) | 14 (+2) | 20 (+5) | 16 (+3) | 11 (+0) | **Proficiency Bonus:** +4 **AC:** 10 (+ Mage Armor if active) | **HP:** 71 | **Initiative:** +0 **Passive Perception:** 13 **Speed:** 25 ft. / Fly 30 ft. --- ## Saving Throws STR -1 | DEX +0 | CON +2 | INT +9 ✦ | WIS +7 ✦ | CHA +0 --- ## Skills | Skill | Mod | |---|---| | Animal Handling (Wis) | +3 | | Arcana (Int) | +9 ✦ | | Athletics (Str) | +3 ✦ | | History (Int) | +9 ✦ | | Insight (Wis) | +3 | | Investigation (Int) | +5 ✦ | | Medicine (Wis) | +3 | | Nature (Int) | +5 ✦ | | Perception (Wis) | +3 | | Religion (Int) | +5 ✦ | | Stealth (Dex) | +4 ✦ | | Survival (Wis) | +7 ✦ | --- ## Attacks | Name | Attack | Damage | |---|---|---| | Fire Bolt | +9 | 3d10 Fire | | Frostbite | DC 17 | 3d6 Cold | | Magic Missile | — | 1d4+1 Force (×3) | | Fireball | DC 17 | 8d6 Fire | | Dragon's Breath | DC 17 | 3d6 (see text) | | Absorb Elements | — | 1d6 (see text) | | Sleep | — | 5d8 Hit Points affected | | Quarterstaff (one-hand) | +3 | 1d6-1 Bludgeoning | | Quarterstaff (two-hand) | +3 | 1d8-1 Bludgeoning | --- ## Spellcasting **Ability:** Intelligence | **Save DC:** 17 | **Attack:** +9 **Arcane Recovery:** Recover spell slots totaling up to 6 levels on short rest (1/day) **Notable spells:** Enlarge/Reduce, Haste, Fly, Polymorph, Transmute Rock, Wall of Stone, Disintegrate --- ## Features & Traits **Racial (Owlin):** Flight (30 ft. fly speed), Silent Feathers (proficiency in Stealth), Darkvision 120 ft. **Class:** - Ritual Casting - Arcane Recovery (recover up to 6 spell slot levels 1/day on short rest) - Transmutation Savant (copy transmutation spells at half cost/time) - Minor Alchemy (transmute small amounts of material for 1 hour) - Transmuter's Stone (carry a stone granting one of: darkvision, +10 speed, proficiency in CON saves, or resistance to one damage type) - Shapechanger (cast polymorph on self 1/short rest without a spell slot) - Cantrip Formulas (change a cantrip on a short rest) - Keen Mind (always know N/S/E/W and time of day; perfect recall of anything seen/heard in past month) **Background:** Wanderer (excellent memory for terrain; find food and fresh water for up to 5 people) --- ## Equipment | Item | Notes | |---|---| | Quarterstaff | | | Staff | | | Spellbook | | | Component Pouch | | | Scholar's Pack | | | Hunting Trap | | | Traveler's Clothes | | | Trophy from animal killed | | | Belt Pouch | | **Currency:** 1 cp, 9 sp --- ## Languages & Proficiencies **Languages:** Common, Dwarvish, Elvish **Tools:** Bagpipes **Weapons:** Dagger, Dart, Light Crossbow, Quarterstaff, Sling --- ## Notes - Primary battlefield role: aerial scout, support, and control (Enlarge on Celeste Valentin was a key tactical play in sessions 3–4) - Harvested devil's bile from the horned devil corpse (session 4) - Found and handed a spellbook and Scroll of Infernal Invisibility to himself from the murder bus (session 2) - Took a poisoning hit from the Green Abishai in session 2; stood on a train roof and used necromancy to damage it despite resistance - Flaw: nurses silent resentment toward anyone who has wronged him and remembers every insult