# Casanova Frankenstein
> Kobold alchemist artificer. Inquisitive, haggling, and perpetually collecting things he probably shouldn't.
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## Character Info
| Field | Value |
|---|---|
| Race | Kobold |
| Class | Alchemist Artificer 11 |
| Background | Clan Crafter |
| Alignment | Chaotic Neutral |
| Player | Connor (Con) |
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## Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 20 (+5) | 12 (+1) | 11 (+0) |
**Proficiency Bonus:** +4
**AC:** 15 | **HP:** 91 | **Initiative:** +3
**Passive Perception:** 15
**Speed:** 30 ft.
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## Saving Throws
STR +2 | DEX +2 | CON +6 ✦ | INT +9 ✦ | WIS +1 | CHA +0
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## Skills
| Skill | Mod |
|---|---|
| Acrobatics (Dex) | +3 |
| Arcana (Int) | +5 ✦ |
| History (Int) | +9 ✦ |
| Insight (Wis) | +5 ✦ |
| Investigation (Int) | +9 ✦ |
| Medicine (Wis) | +5 ✦ |
| Nature (Int) | +5 ✦ |
| Perception (Wis) | +5 ✦ |
| Religion (Int) | +5 ✦ |
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## Attacks
| Name | Attack | Damage |
|---|---|---|
| Fire Bolt | +10 | 3d10 Fire |
| Light Hammer | +6 | 1d4+2 Bludgeoning |
| Light Crossbow | +6 | 1d8+2 Piercing |
| Cure Wounds | — | 1d8+5 Healing |
| Absorb Elements | — | 1d6 (see text) |
| Tasha's Caustic Brew | DC 18 | 2d4 Acid |
| Heat Metal | DC 18 | 2d8 Fire |
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## Spellcasting
**Ability:** Intelligence | **Save DC:** 18 | **Attack:** +10
**Alchemist Spells:** Healing Word, Ray of Sickness, Flaming Sphere, Melf's Acid Arrow, Mass Healing Word, Stinking Cloud, Blight, Death Ward, Cloudkill, Raise Dead
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## Features & Traits
**Racial (Kobold):** Darkvision 60 ft., Draconic Cry (action: grant advantage to allies within 10 ft. for a round), Kobold Legacy (Craftiness — proficiency in one skill), Grovel, Cower, and Beg
**Class:**
- Magical Tinkering
- Artificer Spellcasting
- Infuse Item (infusions active: Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, Replicate Magic Item ×2)
- The Right Tool for the Job
- Tool Expertise (double proficiency on tool checks)
- Alchemical Savant (+INT to alchemist spell healing/damage)
- Experimental Elixir (free elixirs on long rest)
- Extra Attack? (Artificer 11 — no; Battle Smith gets it, not Alchemist)
**Background:** Respect of the Stout Folk (well-regarded by dwarves and their kin)
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## Magic Items
| Item | Notes |
|---|---|
| Alchemy Jug | Produces various liquids |
| Goggles of Night | Darkvision 60 ft. |
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## Equipment
| Item | Notes |
|---|---|
| Light Hammer | |
| Light Crossbow | |
| Traveler's Clothes | |
| Maker's Mark Chisel | Clan symbol |
| Gem (10 gp) | |
| Brewer's Supplies | |
**Inventory (from sessions):** Devil's bile (harvested by Dr. Herbert Who; in party inventory), 3 unknown potions, "trash juice"
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## Languages & Proficiencies
**Languages:** Common, Draconic, Dwarvish
**Tools:** Alchemist's Supplies, Brewer's Supplies, Cook's Utensils, Smith's Tools, Thieves' Tools, Tinker's Tools
**Armor:** Light, Medium, Shields
**Weapons:** Simple weapons
---
## Notes
- Triggered a landmine in session 1 while rushing to grab an interesting bottle (briefly blinded)
- Set off the acid coin trap in session 2 by handling coin without checking
- Sounding an alarm by loudly warning the party in session 3 drew devil attention
- Was being choked by the horned devil when Damon Charles arrived to finish the fight in session 4
- Personality: haggles relentlessly, talks at length about his craft, would kill for a noble title