# Casanova Frankenstein > Kobold alchemist artificer. Inquisitive, haggling, and perpetually collecting things he probably shouldn't. --- ## Character Info | Field | Value | |---|---| | Race | Kobold | | Class | Alchemist Artificer 11 | | Background | Clan Crafter | | Alignment | Chaotic Neutral | | Player | Connor (Con) | --- ## Ability Scores | STR | DEX | CON | INT | WIS | CHA | |---|---|---|---|---|---| | 14 (+2) | 16 (+3) | 15 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | **Proficiency Bonus:** +4 **AC:** 15 | **HP:** 91 | **Initiative:** +3 **Passive Perception:** 15 **Speed:** 30 ft. --- ## Saving Throws STR +2 | DEX +2 | CON +6 ✦ | INT +9 ✦ | WIS +1 | CHA +0 --- ## Skills | Skill | Mod | |---|---| | Acrobatics (Dex) | +3 | | Arcana (Int) | +5 ✦ | | History (Int) | +9 ✦ | | Insight (Wis) | +5 ✦ | | Investigation (Int) | +9 ✦ | | Medicine (Wis) | +5 ✦ | | Nature (Int) | +5 ✦ | | Perception (Wis) | +5 ✦ | | Religion (Int) | +5 ✦ | --- ## Attacks | Name | Attack | Damage | |---|---|---| | Fire Bolt | +10 | 3d10 Fire | | Light Hammer | +6 | 1d4+2 Bludgeoning | | Light Crossbow | +6 | 1d8+2 Piercing | | Cure Wounds | — | 1d8+5 Healing | | Absorb Elements | — | 1d6 (see text) | | Tasha's Caustic Brew | DC 18 | 2d4 Acid | | Heat Metal | DC 18 | 2d8 Fire | --- ## Spellcasting **Ability:** Intelligence | **Save DC:** 18 | **Attack:** +10 **Alchemist Spells:** Healing Word, Ray of Sickness, Flaming Sphere, Melf's Acid Arrow, Mass Healing Word, Stinking Cloud, Blight, Death Ward, Cloudkill, Raise Dead --- ## Features & Traits **Racial (Kobold):** Darkvision 60 ft., Draconic Cry (action: grant advantage to allies within 10 ft. for a round), Kobold Legacy (Craftiness — proficiency in one skill), Grovel, Cower, and Beg **Class:** - Magical Tinkering - Artificer Spellcasting - Infuse Item (infusions active: Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, Replicate Magic Item ×2) - The Right Tool for the Job - Tool Expertise (double proficiency on tool checks) - Alchemical Savant (+INT to alchemist spell healing/damage) - Experimental Elixir (free elixirs on long rest) - Extra Attack? (Artificer 11 — no; Battle Smith gets it, not Alchemist) **Background:** Respect of the Stout Folk (well-regarded by dwarves and their kin) --- ## Magic Items | Item | Notes | |---|---| | Alchemy Jug | Produces various liquids | | Goggles of Night | Darkvision 60 ft. | --- ## Equipment | Item | Notes | |---|---| | Light Hammer | | | Light Crossbow | | | Traveler's Clothes | | | Maker's Mark Chisel | Clan symbol | | Gem (10 gp) | | | Brewer's Supplies | | **Inventory (from sessions):** Devil's bile (harvested by Dr. Herbert Who; in party inventory), 3 unknown potions, "trash juice" --- ## Languages & Proficiencies **Languages:** Common, Draconic, Dwarvish **Tools:** Alchemist's Supplies, Brewer's Supplies, Cook's Utensils, Smith's Tools, Thieves' Tools, Tinker's Tools **Armor:** Light, Medium, Shields **Weapons:** Simple weapons --- ## Notes - Triggered a landmine in session 1 while rushing to grab an interesting bottle (briefly blinded) - Set off the acid coin trap in session 2 by handling coin without checking - Sounding an alarm by loudly warning the party in session 3 drew devil attention - Was being choked by the horned devil when Damon Charles arrived to finish the fight in session 4 - Personality: haggles relentlessly, talks at length about his craft, would kill for a noble title