# Casanova Frankenstein > Kobold alchemist artificer. Inquisitive, haggling, and perpetually collecting things he probably shouldn't. --- ## Character Info | Field | Value | |---|---| | Race | Kobold | | Class | Alchemist Artificer 11 | | Background | Clan Crafter | | Alignment | Chaotic Neutral | | Player | Connor (Con) | --- ## Ability Scores | STR | DEX | CON | INT | WIS | CHA | |---|---|---|---|---|---| | 14 (+2) | 16 (+3) | 15 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | **Proficiency Bonus:** +4 **AC:** 15 | **HP:** 91 | **Initiative:** +3 **Passive Perception:** 15 **Speed:** 30 ft. --- ## Saving Throws STR +2 | DEX +2 | CON +6 ✦ | INT +9 ✦ | WIS +1 | CHA +0 --- ## Skills | Skill | Mod | |---|---| | Acrobatics (Dex) | +3 | | Arcana (Int) | +5 ✦ | | History (Int) | +9 ✦ | | Insight (Wis) | +5 ✦ | | Investigation (Int) | +9 ✦ | | Medicine (Wis) | +5 ✦ | | Nature (Int) | +5 ✦ | | Perception (Wis) | +5 ✦ | | Religion (Int) | +5 ✦ | --- ## Attacks | Name | Attack | Damage | |---|---|---| | Fire Bolt | +10 | 3d10 Fire | | Light Hammer | +6 | 1d4+2 Bludgeoning | | Light Crossbow | +6 | 1d8+2 Piercing | | Cure Wounds | — | 1d8+5 Healing | | Absorb Elements | — | 1d6 (see text) | | Tasha's Caustic Brew | DC 18 | 2d4 Acid | | Heat Metal | DC 18 | 2d8 Fire | --- ## Spellcasting **Ability:** Intelligence | **Save DC:** 18 | **Attack:** +10 **Alchemist Spells:** Healing Word, Ray of Sickness, Flaming Sphere, Melf's Acid Arrow, Mass Healing Word, Stinking Cloud, Blight, Death Ward, Cloudkill, Raise Dead --- ## Features & Traits **Racial (Kobold):** Darkvision 60 ft., Draconic Cry (action: grant advantage to allies within 10 ft. for a round), Kobold Legacy (Craftiness — proficiency in one skill), Grovel, Cower, and Beg **Class:** - Magical Tinkering - Artificer Spellcasting - Infuse Item (infusions active: Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, Replicate Magic Item ×2) - The Right Tool for the Job - Tool Expertise (double proficiency on tool checks) - Alchemical Savant (+INT to alchemist spell healing/damage) - Experimental Elixir (free elixirs on long rest) - Extra Attack? (Artificer 11 — no; Battle Smith gets it, not Alchemist) **Background:** Respect of the Stout Folk (well-regarded by dwarves and their kin) --- ## Magic Items | Item | Notes | |---|---| | Alchemy Jug | Produces various liquids | | Goggles of Night | Darkvision 60 ft. | --- ## Equipment | Item | Notes | |---|---| | Light Hammer | | | Light Crossbow | | | Traveler's Clothes | | | Maker's Mark Chisel | Clan symbol | | Gem (10 gp) | | | Brewer's Supplies | | **Inventory (from sessions):** Devil's bile (harvested by Dr. Herbert Who; in party inventory), 2 unknown potions, "trash juice" --- ## Languages & Proficiencies **Languages:** Common, Draconic, Dwarvish **Tools:** Alchemist's Supplies, Brewer's Supplies, Cook's Utensils, Smith's Tools, Thieves' Tools, Tinker's Tools **Armor:** Light, Medium, Shields **Weapons:** Simple weapons --- ## Notes - Triggered a landmine in session 1 while rushing to grab an interesting bottle (briefly blinded) - Set off the acid coin trap in session 2 by handling coin without checking - Sounding an alarm by loudly warning the party in session 3 drew devil attention - Was being choked by the horned devil when Damon Charles arrived to finish the fight in session 4 - Personality: haggles relentlessly, talks at length about his craft, would kill for a noble title - **Session 2026-07-01:** Argued for immediate escape (compromise: rescue prisoners first); sniped fire bolts from cover against the goristros and earned one's personal grudge; threw an unidentified potion at a goristro — it granted the demon a free dodge (one of his 3 unknown potions expended). - **Session 2026-07-08:** Fire Bolt in the goristro fight; spent the long rest on infusions — Enhanced Defense to [[Characters/Dr. Herbert Who|Dr. Herbert Who]], [[Characters/Unit-NULL|Unit-NULL]], and [[Characters/Celeste Valentin|Celeste Valentin]] — and stored Enlarge/Reduce into Celeste's Goggles of Night so she can self-enlarge to grapple bigger demons (10 charges before re-infusing); rolled a personal Elixir of Transformation. - **Session 2026-07-15:** Turned invisible and slipped clear of the War-Slough sentry tower unnoticed ("Not my circus, not my monkeys. Wait — those are my fucking monkeys."), watching the rest of the party's disguise-and-bluff gambit play out from the sidelines. - **Session 2026-07-22:** Dropped invisibility to summon a Flaming Sphere among the oozes near the sentry tower, drawing their attention his way, then harried survivors with firebolts and the sphere for the rest of the fight. - **Session 2026-07-29:** Carried the session's opening act on a single Intelligence (History) check — recalled the War-Slough fragment establishing that the Canyon Trove's wailing worms are non-aggressive scavengers, and relayed it immediately, sparing the party an optional fight. Cast **Haste** on [[Characters/Unit-NULL|Unit-NULL]] for the pursuit of Lurr the nalfeshnee (still concentrating at session end) and exposed the fiend's **fire resistance** with an 18-damage Fire Bolt that landed at roughly half.